Using the weight measurement and an input of the user's height, it calculates the BMI of the user. It also allows the use of miis of the entire family, and tracks BMI changes of the family.
* A ball-rolling mini-game, where you use the Wii Balance Board to roll a ball on a platform into a certain hole which allows you to advance to the next level.
* A Boxing minigame.
* Hula hooping
* Jogging
* Push ups
* Ski jumping, whereby the player squats as low as possible, while maintaining his or her balance, and then quickly stands as fast as possible in order to gain a good jump
* Snowboarding
* Heading on-coming soccer balls and avoiding other objects by leaning forward and back
* Step aerobics, including a game in which the player must step on and off the Wii Balance Board in rhythm to the background music
* Tightrope walking, where the player must maintain the balance of a Mii walking on a tightrope from one building top to another.
* Yoga exercises
It is an important peice of technology, as it smudges the boundary between family entertainment, fitness tool, and video game. As such, it has the appeal to all three of these audiences, giving a higher revenue, although the more hardcore fans of the genres may not like the wii fit.
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